
OSRS Monkey Madness, a sequel to The Grand Tree quest, will require you to assist the King Narnode Shareen. The King's Royal Guard, "the 10th Squad" was commissioned to oversee the decommissioning of
... View MoreOSRS Monkey Madness, a sequel to The Grand Tree quest, will require you to assist the King Narnode Shareen. The King's Royal Guard, "the 10th Squad" was commissioned to oversee the decommissioning of the Gnome-owned shipbuilding facilities along the eastern shores of Karamja.
Speak with King Narnode Shareen in the Grand Tree to begin the quest. In just a few minutes of speaking to him, you'll discover there is something wrong. He will tell you that a few of his soldiers disappeared while the Glough shipbuilding facility was being decommissioned in Karamja. He will request that you go to Karamja to locate the 10th Squad in his Royal Guard. He will award you with the Royal Seal if you answer yes. Screenshot taken from Zybez RuneScape Help: Talking to an Shipyard Worker
Once you've got the Gnome Royal Seal in your possession, climb up to the top of the Grand Tree and then take the Gnome Glider (Karamja) to Gandius. When you've reached Karamja Continue north until you get to the Shipyard Entrance. The Shipyard Worker will beg you to go inside the Shipyard. The Shipyard Worker will ask you the reason for your visit and he'll inquire about why you're there. He won't believe you and then present the Gnome Royal Seal to him. He will let you be accepted.
G.L.O Caranock is located in the Shipyard's southern part. Then, you will be asked whether Glough has sent you a message. You will then inform him about the 10th Squad. Caranock will admit that he has no idea about them, and that they were hit by strong gusts from the south that knocked them off course.
It is now time to go back to King Narnode. You can use the Glider situated to the south of the shipyard and then descend the ladders until you get to the king.
Items required to be Purchased: 200k (If the Puzzle isn't your style)
Speak to King Narnode again and tell him you entered the Shipyard. Inform King Narnode of what you discovered and he'll ask you about the matter. The king will acknowledge that he does not recognize the name. The king will then ask you questions regarding the 10th Squad. You'll answer that they could be blown off course by very southerly winds. He will then give you a book that contains all the instructions and inform you of the location of Daero. Daero is located in the east wing of the Grand Tree's top floor.
Speak with Daero and you'll be able to give Narnode the instructions. He will inform you that you must unravel it, and that you must go to a search and rescue mission in the southernmost region of Karamja in which there is no Gnome has ever been. Talk with Daero once more about your journey and ask him about the region to the south of Karamja. Daero will inform you that there's a huge atoll that is inhabited by monkeys.
Ask him how to arrive and he'll inform you that one of his employees will be there with you. Keep talking to him, and make use of all the choices. Once you've chosen the "Leave ..."" option and he'll advise you to meet with his coworker the Flight Commando Waydar. Daero will hand out an eye-blind to you and invite you to join with him.
After you've entered the dungeon, speak to Daero again. Waydar will greet you and take you to the south of Karamja. Waydar is happy to talk with you. Speak to Waydar. He'll tell you that gliders can't be operated until the re-initialization process is complete. If you inquire where the re-initialization code is located and he'll tell you that it's in the southern side of the red panel and that you must crack it. If you're not adept in solving puzzles it can be a lengthy and challenging procedure. It is also possible to find an image of your completed product by looking through the crates that are next to the panel. Glough 200k is available for purchase if you aren't interested in solving this problem. Glough is located in the South-East part of the Grand Tree. The puzzle can be reset when you quit your account.
Once you've completed the puzzle and you've completed the puzzle, you'll feel the ground shake, and the screen fade away. You'll then be able to observe the gliders folding away. Speak to Daero and he will instruct Waydar to take off for Karamja. Speak with Waydar and he'll instruct you to take food. If you're ready to fly then answer yes. If not, you must go to the nearest town for items. To leave, go to the south and make use of the Teleport device. Utilize the Teleport device to the south from the control panel prior to you depart to go to Ape Atoll or Crash Isle. You can bank at the Grand Tree. For a return trip to Al-Kharid you have to withdraw at minimum 20or more Lobsters.
Items required: 20+ lobsters. Antipoison Potion. 1 Prayer Restore Potion(s). Super Energy Potion (Or Strange Fruit), Ring of Dueling. Amulet of Glory. Teleport to Al Kharid.
Lumdo is to be contacted after you've arrived. You must inform Lumdo that you're there to look into the disappearance of the 10th Squad and that you have to get onto the atoll. Bring the seal in front of him and he'll inform you that Lumdo is Lumdo from the 10th Squad. Be cautious while here. Every NPC could be poisonous and strike you with a lot of force. To decrease the chance of dying, it's recommended to bring a companion with you. If your companion is in the form of a monkey and is safe, they'll be fine. It is possible to have them hold the bones of the dead monkey as well as the gold bar, as well as the wool ball to make sure you only pass through the Zooknocks Tunnel twice instead of threetimes.
Talk with Waydar and inform him that Lumdo is not leaving his post. Waydar will inform you that he is higher than Garkor (Lumdo’s Sergeant) and that he's going to send you to the atoll.
In the between...
In a cut-scene in a cut scene, you can hear Caranock as well as the Foreman speaking. They discuss the possibility that the worker at the shipyard isn't getting paid, and Caranock might have the need to dismiss you.Zybez Help Animation for RuneScape
When you arrive at the Ape Atoll, head north-west. Once you are inside the village, you'll be attacked by the attackers and sent to jail. It is possible to lose as much as 17 HP every time you fail or get struck by them.
You must now leave the prison. Lock the doors of the jail when they are away, and then proceed to the south of you. Get out of the jail when they are turned away. Be on the lookout for archers who could attempt to take you hostage If Protect from Ranged isn't switched on. The prayer must be on your mind every time you're within the city.
After you have been free from jail, you can move north until you reach the eastern part of the island. Then, head south until you meet Sergeant Garkor. Speak with Sergeant Garkor. He'll inform you of Karam, the 10th Squad. You'll be asked to take on the character of a monkey by the 10th Squad. When Garkor is done and you're ready to head to the north-west, toward the Jail. There is an orange dot on the mini map, hidden in the grass. Karam is the person to talk to. Inform him that you're seeking the 10th Squad. He will inform you that he is the assassin of the squad.
Things to Bring: Plenty of food items, 3 prayer potions (or unusual fruit) and an antipoison potion(s).
It is now time to talk to Zooknock. Find a Dungeon Zybez RuneScape Support's City Key to a Dungeon. There should be enough food and prayers to keep you going for five minutes. Be sure to have plenty of food as well as prayer points prior to climbing the ladder. To make your run longer, pack a couple of exotic fruits or two energy potions. It is important to take it slow and ensure that you're fueled enough to last for the duration. If you don't, you'll fall behind because of rockslides.
You can find Zooknock's Tunnel when you climb down the ladder. The dungeon is extremely hazardous. There are poisonous Zombie Monkeys in level 98 terrifying Skeletons at level 142, rockslides , and other traps that could cause up to nine damages. Keep going to the north, and continue along the route to the close. There are traps to be found in the dungeon. If you are able simply follow the path and continue on. Make sure to wear your shield as you traverse the dark dungeon. Continue running even if you encounter traps. Don't stop until you have reached the final. The dungeon could accommodate more than 20 lobsters.
Talk to Zooknock at the final point and tell Zooknock that you were taken there by your Sergeant. The Sergeant will inform you that this was designed from the beginning and that they had to change a human into the form of a monkey. Zooknock will instruct that you should behave and talk as a monkey following this conversation. Speak to Zooknock will enable you to travel to Al-Kharid. You can then bank and withdraw additional potions, take the glider and go to Grand Tree and get Daero to return to the Ape atoll, or Crash Isle.
After speaking to Zooknock After talking to Zooknock, you are able to leave the atoll , and collect your food and an Monkey body or bones of a Monkey (from Karamja), and an gold bar. You can make use of the gnome glider to reach the Grand Tree. Daero will take you to Crash Island to reach it. Lumdo will return you to Crash Island once you are back.
Items required for food, Monkey Bones and Monkey Corpses, Gold Bar, AntiPoison Potion(s), Gold Bar, Dentures and an Monkey Amulet Mould, a Ball of Wool and M'speak Amulet (Obtained in the quest),
After you've escaped from the Jail and are free, head South-West toward the Magic shop. You can enter the shop from the back. Be sure to remain on the darker part of the floor. To stop the monkeys from attacking you, sit in front of the crates. If it spots you in the room the sleeping monkey to the west will signal the guards. Beware of him. There are two stackable crates located in the middle of the store. You can search them for the Dentures. There is a huge room filled with crates when you look in the crate towards the south-west. The M'amulet Mold when you search the one located in the North-Western corner.
After you have been free from jail, go out and go South-East towards Garkor. Speak to Garkor... After you've spoken to Garkor, leave the atoll. There are two options available either run south, climb to the top of the ladder, leap off of the bridge, and talk to Lumdo and then speak to Waydar or transfer directly to Al-Kharid. The gold bar, M'amulet mold Dentures of Monkey or Monkey Corpse, aswell as a wool ball are required. When you are at Al-Kharid then, you can take the gnome's glider to the Grand Tree. There, you will be able to talk to Daero and Lumdo. After that, you'll return to Ape Atoll. Continue to the west and go down into Zooknock's Tunnel.
You can use the items that you have brought along such as your Gold bar, monkey bone, monkey corpse, Monkey Dentures, M'amulet mold, and Monkey Dentures - and use them at Zooknock. You'll be informed by him that the mold for the monkey amulet is needed for melting the gold. The process must be carried out in a place that is sacred to the monkeys. This is the temple to the east of the jail. He will provide you with the mold as well as an enchanted bar.
If you want you could teleport out of the Zooknock Tunnel, get supplies, and then return to the Ape Atoll. Enter the city, escape out of the jail, and head east towards Monkey Temple. It is possible to recharge your prayers at the altar located on the first floor. If you find an additional one up the stairs Lubufu is not going to strike you. Be prepared for melee before entering the temple. After entering you can climb the ladder towards the east side. The Monkey Guard, a bearded monkey (Level-167) could stop you from moving. After you've managed to lower yourself, you are able to utilize the magic bar near the fire wall. You should now possess an amulet that is not strung. Wear the M'speak Amulet by combing your wool ball and the amulet.
Items Required to be used: M'speak Amulet (10-20 Bananas), Talisman (Obtained in the quest), Monkey Bones and Monkey Corpse
There is a tiny house to the to the west of the jail, when you go back to the jail. The Monkey Child and its Aunt are situated east of the tiny house. If you wish to speak to the Monkey Child, make sure that you're not in the vicinity of the Aunt. She will notify the guards and take you back to the jail. If you attempt to talk to monkeys, make sure that your M'speak Amulet is turned on.
Speak to the child, and the child will call you as a stranger. Repeat the conversation and he'll tell you that you're not an unknown. He'll then say, "Well, then what is it that you're doing?" This is in which you have to declare "Well, I'm going to become Monkey's Uncle."
After you've said that, you need to speak with him again. He will inform you that he requires 20 Bananas. You can choose to either collect all the bananas or get them from the stand of your Aunt east. After that, you should speak to him. You can ask him that he will give you his toy. He'll be willing. He'll eat every banana you offer him. It's not necessary to offer him 20 bananas. Instead, give him 10 since he's unable to count.
You can cover yourself behind the wall and then leave. Enter to talk to the boy when his aunt comes back from the outside. Ask your aunt if he was gifted the toy. If he isn't responding then hide away and come back to you once the aunt is gone. If he's playing with the toy, he'll offer the toy the toy to you.
Now you are armed with the talisman (the tool). If you've not done it before, head to Zooknock and present the talisman (the toy) as well as the monkey's bones/corpse to Karamjan Monkey. He will magically enchant the Atoll for you, and then inform you that it draws on his power, so it can't be taken away from the Atoll. You are able to leave the Atoll and return to replenish your supplies. You'll be able to change into a monkey when you go through the tunnels. This will ensure that the zombie monkeys won't be able to attack you.
Items required Items Required Talisman and M'speak Amulet. Ardougne Teleport Runes (2 Law, 2 Water).
After having a conversation with Zooknock After speaking with Zooknock, you'll be able to watch an edited-scene of Waydar and Caranock discussing the demise of the 10th Squad. Return to the Ape atoll, holding the talisman and will pass through the gate in front of you. Proceed east from the gate until you arrive at Garkor. Speak to Garkor and he'll instruct you to pay attention. He'll claim that you're an Envoy of Karamja and that an alliance is what you're looking for. This will earn you confidence.
Contact the Elder Guard to find out whether Kruk, the Captain of the Monkey Guard, has given permission for you to enter. Go south to climb up the bamboo ladder if are still within reach of Garkor. Once you're there, you can take the talisman away so that you are able to turn back into a human and leap off the bridge. This will take you to Lumdo. Then you will transform to a monkey, and then transported to the gate where archers are usually shot at you. Enter the gate and allow yourself to pass through. Screenshot taken from Zybez RuneScape Help: Speaking to Awowogei
Take the hill to the west which is where you'll see the monkeys. Continue up to the summit of the hill and climb up the ladder. The bridge will be crossed and you can descend. Speak to Kruk. Ask Kruk what you'd like to observe Awowogei do and he'll instruct you to follow Awowogei.
Awowogei will invite you to talk to him, and tell him that you're looking for an alliance. He will invite you to go to Ardougne Zoo to rescue the monkey that is being held captive. Teleport away or locate a way to Ardougne and then enter the Zoo. Speak to the Monkey Minder by changing into the form of a monkey. After the Monkey Minder has been placed in the cage, pull the talisman out and talk to the monkey. Once you've got the monkey, talk to the Monkey Minder one again. Teleporting the Monkey when it is present in your inventory will cause it to vanish. Return to the Ape Atoll. You will be viewed as a monkey, and you then go east to Awowogei. Speak to him, and give him the Monkey. He will be happy and say that he'll think about the partnership.